Summary
When the threat of the Dungeons looms large in the land of Aria, adventurers rally to explore them in pursuit of fame and fortune. Young Caldwell is no different, but he faces one huge obstacle: where most everyone is able to cast spells in some form, his pitifully small essence pool means he can’t fight using magic like everyone else. He’ll need to turn the pacifistic powers of item creation and transmutation into battle techniques in order to survive, and pursue his dream of one day making a name for himself.